Qwestar is a platform that we call text-to-game, that is, you give it a written instruction or the general idea of the game you want to create (such as a prompt to ChatGPT), and after a process that can take 5 to 10 minutes, your idea has become a game ready to play.
Clarify that Qwestar is not just another tool for video game development, nor is it a tool that generates graphic assets with AI, nor is it a writer of video game scripts or dialogues, for this reason no technical or programming knowledge is required to use it.
Lets take a look at some examples of what we could create, with Qwestar in this alpha version we expect to be live in March.
Lets say we want to create a game about a “A young programmer in Silicon Valley who is fired from his job, and falls into a deep sleep that takes him to a magical world where he has to find his way back home.”

In these approximately 10 minutes, with the help of AI, a story is generated that can be lived through an RPG, with the characters, locations, and other variables necessary to build this interactive experience. Even the name of the game and the characters, if you did not define them in the initial instruction.

The game will have the necessary controls to move your main character through the story settings, and interact with other characters, find objects, fight enemies and advance in the story.
This story created with AI has the guidelines to be entertaining, have exciting turning points and reach an ending that surprises as much as possible and meets the expectations of the creator and the players.
Lets take another example, lets say I want to create a game about “A yellow and red monster, who lives in the south pole full of brightly colored monsters, where you learn that monsters do not exist and children can sleep peacefully”

Thus, a completely different story is generated, with different characters, locations and missions, using a limited number of game modules (the few that we have in this Alpha version) to reconstruct and reorder in the way necessary, with the help of the IA, to live this new story through another protagonist.

Each character in each game will have weapons according to who they are, their story and their universe, and the enemies they will face will be consistent with what is happening. In this case the protagonist must face some small Yetis with a hammer and a magic bow set in the cold pole where the story takes place. The player can defeat them or can also be defeated by them.

The possibilities are endless, millions of characters and stories waiting to be created.
This first version of the Qwestar platform will be focused on voxel and pixel art, but possibly in the future other styles will be covered to give more versatility and differentiation to each game.
Imagine a game in Japanese anime style, or stop motion style

Soon we hope to share more progress, including gameplay videos, of real users creating and playing their own video games.
Stay tuned